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You call mediaSource.addSourceBuffer(mimeType) to declare what codec format you’ll be feeding the buffer.
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I’m not content with only 2-3x speedups: nowadays in order for this agentic code to be meaningful and not just another repo on GitHub, it has to be the fastest implementation possible. In a moment of sarcastic curiosity, I tried to see if Codex and Opus had different approaches to optimizing Rust code by chaining them:
The future of many objects, including whether they will stay in storage or be displayed, is still undecided, along with their ownership.
data to everyone who uses the tool.